Pyrotech in 1.14.4 and beyond!

Hi, I'm Codetaylor, the creator of Pyrotech and I would love to work on moving the mod to more recent versions of Minecraft. If you'd like to see Pyrotech move beyond 1.12.2, click here to read more about my campaign to make that happen!

Class

import mods.pyrotech.DryingRack;

Methods

static void addRecipe(
  string name,                // unique recipe name
  IItemStack output,          // recipe output
  IIngredient input,          // recipe input
  int dryTimeTicks,           // recipe duration in ticks
  @Optional boolean inherited // true if the recipe should be inherited
);

static void removeRecipes(
  IIngredient output // output ingredient to match
);

static void removeAllRecipes();

static void setGameStages(
  Stages stages // game stages
);

Sets game stage logic required to use the device.


static void setBiomeSpeed(
  float speed,
  string biome
);

Sets the device's base speed in the given biome.


static void setBiomeSpeed(
  float speed,   
  string[] biomes
);

Sets the device's base speed in the given biomes.


Examples

import mods.pyrotech.DryingRack;

// dried plant fibers in 30 seconds
DryingRack.addRecipe("dried_plant_fibers_from_plant_fibers", <pyrotech:material:13>, <pyrotech:material:12>, 30 * 20);