Pyrotech in 1.14.4 and beyond!
Hi, I'm Codetaylor, the creator of Pyrotech and I would love to work on moving the mod to more recent versions of Minecraft. If you'd like to see Pyrotech move beyond 1.12.2, click here to read more about my campaign to make that happen!
Class
import mods.pyrotech.PitKiln;
Methods
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int burnTimeTicks, // recipe duration in ticks @Optional boolean inherited // true if the recipe should be inherited );
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int burnTimeTicks, // recipe duration in ticks float failureChance, // chance for item to fail conversion IItemStack[] failureItems, // array of randomly chosen failure items @Optional boolean inherited // true if the recipe should be inherited );
static void removeRecipes( IIngredient output // output ingredient to match );
static void removeAllRecipes();
static void setGameStages( Stages stages // game stages );
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.PitKiln; // stone in 5 minutes, 33% chance of failure PitKiln.addRecipe("stone_from_cobblestone", <minecraft:stone>, <minecraft:cobblestone>, 5 * 60 * 20, 0.33, [ <pyrotech:rock>, // randomly chosen failure items <pyrotech:rock> * 2, <pyrotech:rock> * 3, <pyrotech:rock> * 4, <pyrotech:rock> * 5, <pyrotech:rock> * 6 ]);