1.3.0
-
Notes:
- Refresh your
core.OreDict-Custom.jsonfile or copy the new entries fromcore.OreDict-Generated.json. - Rock bags in item form may lose their pre-existing contents and functionality: place in world and retrieve to restore function, but not pre-existing contents.
- Recipes made with CraftTweaker are no longer automatically inherited. (DOC) (#110)
- Refresh your
-
Docs:
- Documentation for the alternate Refractory Machine textures (DOC)
- Documentation for recipe inheritance (DOC)
- Documentation for modules (DOC)
- Documentation for commands (DOC)
- Documentation for worktable QoL (DOC)
- Documentation for drying rack speed modification (DOC)
- Documentation for Dropt rules (DOC)
-
Added:
- GameStages support for worktable recipes (#3) (DOC) (DOC)
- Exposed config values for both drying racks' speed calculations (#92) (DOC)
- CrT methods for the drying racks that allow overriding a biome's base speed (#92) (DOC)
- Vanilla smelting recipe for (#82):
- Slag -> Slag Glass (bloomery)
- Unfired Clay Bucket -> Clay Bucket (bucket)
- Unfired Refractory Brick -> Refractory Brick (core)
- Crushed Limestone -> Quicklime (core)
- Gravel -> Cobblestone (core)
- Unfired Clay Shears -> Clay Shears (tool)
- Client-side command
/ptlangto display the unlocalized name of a held item (#94) (DOC) - Worktable QoL: Recipe Clear, Recipe Repeat (#99) (DOC)
- Progress particle indicators to (#22):
- Chopping Block
- Drying Rack, Crude Drying Rack
- Campfire
- Soaking Pot
- Combustion Machines
- Sawmill audio feedback (#22):
- The sawmill will emit a whirring drone when the machine is lit and has a sawblade.
- The sawmill will emit a distinct cutting noise when the machine completes a recipe.
- Config:
module.tech.Machine.cfg:SAWMILL_SOUNDS
- Oredict entries (#108):
- Durable Twine ->
twine - Coal Coke ->
fuelCoke - Block of Coal Coke ->
blockFuelCoke - Dense Nether Coal ->
oreNetherCoal
- Durable Twine ->
- Press shift to view contents of rock bags in tooltip when in item form (#116)
- Optional ZenScript method parameter for recipe inheritance (DOC) (#110)
- Support for The One Probe (#6)
-
Fixed:
-
Changed:
- Combustion Machine smoke particles are now used to indicate that the machine is burning fuel instead of indicating that the machine is actively working on a recipe (#22)
- The Soaking Pot will now eject any extra input items that it does not have the fluid to process when the fluid level drops below the amount needed to process all input items
- Mulch can now be placed on dry farmland as well as wet farmland (#118)
- See config
core.cfg->MULCHED_FARMLAND->RESTRICT_TO_MOISTURIZED_FARMLAND
- See config
- Rock bags now bypass the item capability system in Forge in an attempt to fix (#117)
- Item data is now written directly to the item's NBT
1.2.6
- Fixed:
- ArrayIndexOutOfBoundsException when using a whitelisted non-axe tool with the chopping block (#124)
1.2.5
- Fixed:
- ZenScript method to whitelist campfire fuel doesn't work (#121)
1.2.4
-
Note:
- Any Stone Igniter or Refractory Igniter currently in the world will be inert after this update. They will need to be broken and replaced in order to function.
-
Fixed:
- Crash when using igniter blocks (#107)
1.2.3
- Fixed:
- Unfired Clay Shears should not work as shears with 238 durability (#100)
1.2.2
-
Note:
- Remove the leading
.from Pyrotech's config files - Thermal Expansion sawmill may be missing plank recipes, please read about solutions here: https://pyrotech.readthedocs.io/en/latest/knownissues/
- Remove the leading
-
Fixed:
- Config files prefixed with
.are not correctly imported by the Twitch app (#96) - Removed vanilla crafting recipes still showing up in JEI (#97)
- Config files prefixed with
-
Changed:
- All config files that were previously prefixed with
.have had the.removed - Pyrotech once again removes recipes during post-init, pre-CrT
- All config files that were previously prefixed with
1.2.1
- Fixed:
- Missing config option to disable stick drops from leaves:
DROP_STICKS_FROM_LEAVESin theTWEAKSsection of.core.cfg
- Missing config option to disable stick drops from leaves:
1.2.0
-
Note:
- Bugs: A lot of code has been touched in this release - thank you for your continued bug reports!
- The default oredict entries have changed, please refresh your
config/pyrotech/.core.OreDict-Custom.jsonfile - It is safe to delete the
B:leavesentry from theconfig/pyrotech/plugin.Dropt.cfgfile
-
API:
- Added
IAirflowConsumerCapability - Bumped version to 1
- Added
-
Added:
- Config options to modify base recipe duration for (#70): Pit Kiln, Crude / Drying Rack, Soaking Pot, Pit / Refractory Burn
- ZS methods to assign Bloomery and Wither Forge fuel modifiers (#56)
- ZS methods to white / blacklist campfire fuels (#63)
- Config option to disable using any
logWoodas campfire fuel (#63) - Pyrotech and Vanilla axes (sans wood) have been added to the oredict
toolAxewith a wildcard damage value - ZS methods to restrict device interaction with gamestages for (#4): Worktable / Stone Worktable, Soaking Pot, Pit Kiln, Crude Drying Rack / Drying Rack, Compacting Bin, Chopping Block, Campfire, Granite Anvil / Ironclad Anvil, Bloom, Bloomery, Wither Forge, Stone / Refractory Machines, Mechanical Hopper, Mechanical Bellows, Mechanical Mulcher, Bellows, Stone / Brick Tank, Wood Rack, Simple / Durable Rock Bag, Crate / Durable Crate, Shelf / Durable Shelf, Stash / Durable Stash
- Sticks will now attempt to drop from any block with an entry in the
treeLeavesoredict (#69 giggity)
-
Changed:
- The Chopping Block recipe will now accept any axe with a
toolAxeoredict entry - The Chopping Block recipe will now damage the input axe instead of consuming the entire axe
- The vanilla recipe removal has been delayed until the load complete event to allow time for other mods, such as TE, to generate recipes
- Dropt is no longer in charge of the leaf / stick drops
- The Stone / Refractory Crucible will now only accept a total number of input items for which it has the output capacity (#25)
- The Soaking Pot will now only accept a total number of input items for which it has fluid to process (#25)
- The Chopping Block recipe will now accept any axe with a
1.1.7
-
Fixed:
- Mulched Farmland should not sound like stone (#90)
- Templates of refractory machines showing wrong machine tooltip (#89)
- Crash when using Tongs (#88)
-
Changed:
- Updated zh_cn.lang (#87 Snownee)
1.1.6
- Fixed:
- Having an open rock bag suppresses pick-up noises of other items (#62)
- Mycelium blocks should drop dirt clumps when broken (#83)
- Custom CrT Worktable recipes improperly displayed in JEI
1.1.5
-
[!] Requires Athenaeum >= 1.17.2
-
Added:
- Bare-bones worktable zen methods
addShapedandaddShapeless
- Bare-bones worktable zen methods
-
Fixed:
- Snow collects on and fences connect to drying racks (#76)
- Farmland blocks should drop dirt clumps like dirt blocks
- Mulched Farmland blocks should drop dirt clumps like dirt blocks
-
Changed:
- Increased crude / drying rack base speed when raining in a high humidity biome from 0.0 to 0.25
1.1.4
- Fixed:
- Can't remove crude drying rack recipes (#73)
- Contrary to the proclamations of popular literature, a stone bucket does not last longer than a stone bucket (#74)
- Fluid rendering crash mod conflict
- Light update issues when world is first loaded
1.1.3
- Fixed:
- CrT Burn method
addFailureItemshould takeIItemStacknotItemStack
- CrT Burn method
1.1.2
-
Note:
- To fix a conflict with generated wood compat recipe names, the generated recipe names have been changed. They now include both the input and output and look something like this:
pyrotech:minecraft_planks_4_from_minecraft_log2_0.
- To fix a conflict with generated wood compat recipe names, the generated recipe names have been changed. They now include both the input and output and look something like this:
-
Fixed:
- CrT Burn method
setFluidProducedshould takeILiquidStacknotFluidStack - Wood compat generated recipe name conflicts (#67)
- CrT Burn method
-
Changed:
- Generated wood compat recipe names, see note
1.1.1
-
Notes:
- The format of both
config/pyrotech/.core.compat.Woodjson files has changed, be sure to delete and refresh or manually edit those files. - Do you have duplicate iron and gold slag? Remove the iron and gold entries from the
module.tech.Bloomery.Slag-Custom.jsonfile.
- The format of both
-
Fixed:
- Design oversight in the wood compat .json file (#67)
- Mobs spinning on rocks (#68)
-
Changed:
- Format of the
config/pyrotech/.core.compat.Woodjson files (#67) - All slag items and blocks generated by the
module.tech.Bloomery.Slag-Custom.jsonconfig are now suffixed with_customto avoid crash conflict with slag items and blocks generated by the ore compat system (#66)
- Format of the
1.1.0
-
Notes:
- Load mod once to generate new ore and wood compat .json files in config folder:
.core.compat.Ore-Custom.json.core.compat.Ore-Generated.json.core.compat.Wood-Custom.json.core.compat.Wood-Generated.json- Player will receive a message to restart if compat files are missing and subsequently generated
- Reload mod for generated data to take effect
- Each subsequent load will load generated data from the
Custom.json files Generatedfiles will be overwritten with derived data on every loadCustomfiles will not be overwritten and will be generated if missing- The
Slag-CustomandSlag-Generatedare now only for explicitly generating a slag that isn't generated by the ore compat and are not used for the ore compat in any way
-
Added:
- CrT builder for the worktable recipes (#1)
- Support for non-hammer tools in the CrT worktable recipes (#1)
- Bone meal particles to indicate recipe progress when banging on a worktable or anvil
- Auto generated log -> plank and plank -> slab recipes from other mods (#5)
- Auto generated ore compat for common ores (#5)
- Config option to prevent buckets from placing source blocks when broken (#14)
-
Fixed:
- Conflict with TE causing all wood recipes to output a Chopping Block (#17)
- Refractory Sawmill recipe tab no longer shows in JEI (#60)
-
Changed:
- Recipe for Chopping Block now requires a Crude Axe, prevents conflict with TE (#17)
- Fluid
clayhas been renamed toliquid_clayto prevent conflict with TiC fluidclay(#57)
1.0.9
-
NOTE: Remember to refresh (delete and re-run the game) your
Customore dict config file or add the changes manually, changes will only appear in theGeneratedfile. -
Added:
- Information to the guidebook introduction to draw attention to Pyrotech's sneak + scroll inventory mechanics (#33)
cobblestoneoredict entry for Cobbled Andesite, Cobbled Diorite, Cobbled Granite, Cobbled Limestone (#51)cobblestoneAndesiteoredict entry for Cobbled Andesite (#51)cobblestoneDioriteoredict entry for Cobbled Diorite (#51)cobblestoneGraniteoredict entry for Cobbled Granite (#51)cobblestoneLimestoneoredict entry for Cobbled Limestone (#51)
-
Fixed:
- Sawmill recipes that use a blade the machine is not configured to use should not be displayed in JEI
- Advancement, Simply Slabs, does not check metadata (#58)
-
Changed:
- Modified wording of the guidebook entry for Mulched Farmland to clearly state the effect is temporary (#32)
- Improved list of factors affecting Drying Rack performance (#31)
- Bloomery iron and gold ore recipes have been changed to use the oredict for input (#51)
1.0.8
-
Added:
- Config option to disable milking cows with the buckets (#48)
-
Fixed:
- Duplicate advancement title (#45)
-
Changed:
- Update chinese translation (#47 Snownee)
1.0.7
-
Fixed:
- Lapis block gives dandelion yellow in anvil (#35)
- NPE when hammering a bloom from the creative tab (#38)
- Chopping block should not sound like stone (#40)
- Refractory glass should not sound like stone (#41)
- Stash, crate, shelf should not sound like stone (#42)
-
Added:
- zn_ch.lang (#34 Snownee)
-
Removed:
- Bloom from creative tab, shouldn't have been in there to begin with (#38)
1.0.6
-
Added:
- Limestone block to
stoneLimestoneoredict (#29) - NOTE: Remember to refresh (delete and re-run the game) yourCustomore dict config file or add the changes manually, changes will only appear in theGeneratedfile.
- Limestone block to
-
Fixed:
- Crash when pit burn is lit with door placed on top (door should be placed on the side anyway) (#28)
-
Changed:
- Improved the guidebook information on excavating flint shards with a shovel
1.0.5
-
Fixed:
- Recipe left in worktable doesn't work after logging out and back in
- Duplicate crude axe recipe in guidebook, missing crude hoe
- Worktable voids items when it breaks from running out of durability (#24)
- Anvil recipe conflict for stone, removed stone -> cobblestone hammer recipe (#23)
-
Changed:
- Split the guide entry for introduction into introduction and campfire entries making it easier to find the campfire instructions
- Removed advancement restriction on guidebook entries for Flint and Tinder and Bone and Flint Shards; the player should now have all required information necessary to make the campfire and flint and tinder without having to unlock any guidebook entries via advancements
1.0.4
- Fixed:
- Removed conflicting bone meal anvil recipes (#18)
- Hammer check should occur before pickaxe check (#19)
- Dedicated server crash (#21)
1.0.3
-
Fixed:
- Build filename missing MC version
- Dedicated server crash (#15)
- Advancements fail to load when Patchouli mod is not available (#9)
- Campfire book recipe should not register when Patchouli mod is not available
-
Notes: Players will now receive the root Pyrotech advancement when they pick up any item from the mod or open the Patchouli book given at the start.
1.0.2
- Fixed:
- Error with Thermal Expansion (#8)
1.0.1
- Fixed:
- Repeated grammatical error in guidebook (#10)
- Dedicated server crash (#11)
1.0.0
- Initial beta release
0.0.0