Class
import mods.pyrotech.IroncladAnvil;
Methods
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int hits, // base number of hammer hits required string type // hammer | pickaxe );
static void removeRecipes( IIngredient output // recipe output to match );
static void removeAllRecipes();
static void setGameStages( Stages stages // game stages );
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.IroncladAnvil; IroncladAnvil.addRecipe("cobblestone_from_stone", <minecraft:cobblestone>, <minecraft:stone>, 8, "hammer");