Class
import mods.pyrotech.CompactingBin;
Methods
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int amount, // number of input items required @Optional boolean inherited // true if the recipe should be inherited );
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int amount, // number of input items required int[] toolUsesRequired, // overrides default provided in config @Optional boolean inherited // true if the recipe should be inherited );
static void removeRecipes( IIngredient output // output ingredient to match );
static void removeAllRecipes();
static void setGameStages( Stages stages // game stages );
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.CompactingBin; CompactingBin.addRecipe("ash_pile_from_ash", <pyrotech:pile_ash>, <pyrotech:material:0>, 8);