Class
import mods.pyrotech.SoakingPot;
Methods
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output ILiquidStack inputFluid, // input fluid IIngredient inputItem, // input item int timeTicks // recipe duration in ticks );
static void removeRecipes( IIngredient output // output ingredient to match );
static void removeAllRecipes();
static void setGameStages( Stages stages // game stages );
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.SoakingPot; // tarred planks in 8 minutes SoakingPot.addRecipe("tarred_planks_from_planks", <pyrotech:planks_tarred>, <liquid:wood_tar>, <ore:plankWood>, 8 * 60 * 20);