Class
import mods.pyrotech.Chopping;
Methods
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input @Optional boolean inherited // true if the recipe should be inherited );
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int[] chops, // overrides the default chops array in config int[] quantities, // overrides the default quantities array in config @Optional boolean inherited // true if the recipe should be inherited );
static void removeRecipes( IIngredient output // output ingredient to match );
static void removeAllRecipes();
static void setGameStages( Stages stages // game stages );
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.Chopping; Chopping.addRecipe("oak_planks_from_oak_log", <minecraft:planks>, <minecraft:log>);