Class
import mods.pyrotech.PitKiln;
Methods
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int burnTimeTicks, // recipe duration in ticks @Optional boolean inherited // true if the recipe should be inherited );
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int burnTimeTicks, // recipe duration in ticks float failureChance, // chance for item to fail conversion IItemStack[] failureItems, // array of randomly chosen failure items @Optional boolean inherited // true if the recipe should be inherited );
static void removeRecipes( IIngredient output // output ingredient to match );
static void removeAllRecipes();
static void setGameStages( Stages stages // game stages );
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.PitKiln; // stone in 5 minutes, 33% chance of failure PitKiln.addRecipe("stone_from_cobblestone", <minecraft:stone>, <minecraft:cobblestone>, 5 * 60 * 20, 0.33, [ <pyrotech:rock>, // randomly chosen failure items <pyrotech:rock> * 2, <pyrotech:rock> * 3, <pyrotech:rock> * 4, <pyrotech:rock> * 5, <pyrotech:rock> * 6 ]);