Class
import mods.pyrotech.StoneCrucible;
Methods
static void addRecipe( string name, // unique recipe name ILiquidStack output, // recipe output IIngredient input, // recipe input int burnTimeTicks, // recipe duration in ticks @Optional boolean inherited // true if the recipe should be inherited );
static void removeRecipes( ILiquidStack output // output ingredient to match );
static void removeAllRecipes();
static void setGameStages( Stages stages // game stages );
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.StoneCrucible; // melt ice block into a bucket of water in one minute StoneCrucible.addRecipe("water_from_ice", <liquid:water> * 1000, <minecraft:ice>, 1 * 60 * 20);