Class
import mods.pyrotech.DryingRack;
Methods
static void addRecipe( string name, // unique recipe name IItemStack output, // recipe output IIngredient input, // recipe input int dryTimeTicks, // recipe duration in ticks @Optional boolean inherited // true if the recipe should be inherited );
static void removeRecipes( IIngredient output // output ingredient to match );
static void removeAllRecipes();
static void setGameStages( Stages stages // game stages );
Sets game stage logic required to use the device.
static void setBiomeSpeed( float speed, string biome );
Sets the device's base speed in the given biome.
static void setBiomeSpeed( float speed, string[] biomes );
Sets the device's base speed in the given biomes.
Examples
import mods.pyrotech.DryingRack; // dried plant fibers in 30 seconds DryingRack.addRecipe("dried_plant_fibers_from_plant_fibers", <pyrotech:material:13>, <pyrotech:material:12>, 30 * 20);