Class
import mods.pyrotech.Barrel;
Methods
static void addRecipe(
string name, // unique recipe name
ILiquidStack outputFluid, // output fluid
ILiquidStack inputFluid, // input fluid
IIngredient[] inputItems, // input items
int timeTicks // recipe duration in ticks
);
static void removeRecipes(
ILiquidStack output // output ingredient to match
);
static void removeAllRecipes();
static void setGameStages(
Stages stages // game stages
);
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.Barrel;
// tannin from water and 4 leaf blocks in 10 minutes
Barrel.addRecipe(
"tannin_from_water_and_leaves",
<liquid:tannin>,
<liquid:water>,
[<ore:treeLeaves>, <ore:treeLeaves>, <ore:treeLeaves>, <ore:treeLeaves>],
10 * 60 * 20
);