Class

import mods.pyrotech.StoneKiln;

Methods

static void addRecipe(
  string name,                // unique recipe name
  IItemStack output,          // recipe output
  IIngredient input,          // recipe input
  int burnTimeTicks,          // recipe duration in ticks
  @Optional boolean inherited // true if the recipe should be inherited
);

static void addRecipe(
  string name,                // unique recipe name
  IItemStack output,          // recipe output
  IIngredient input,          // recipe input
  int burnTimeTicks,          // recipe duration in ticks
  float failureChance,        // chance for item to fail conversion
  IItemStack[] failureItems,  // array of randomly chosen failure items
  @Optional boolean inherited // true if the recipe should be inherited
);

static void removeRecipes(
  IIngredient output // output ingredient to match
);

static void removeAllRecipes();

static void setGameStages(
  Stages stages // game stages
);

Sets game stage logic required to use the device.


Examples

import mods.pyrotech.StoneKiln;

// fire a cobblestone block into a stone block in five minutes
StoneKiln.addRecipe("stone_from_cobblestone", <minecraft:stone>, <minecraft:cobblestone>, 6000);

// fire a cobblestone block into a stone block in five minutes with a 25% chance
// to fail and instead produce dirt
StoneKiln.addRecipe("stone_from_cobblestone", <minecraft:stone>, <minecraft:cobblestone>, 6000, 0.25, [<minecraft:dirt>]);