Class
import mods.pyrotech.Worktable;
Methods
static Worktable buildShaped(
IItemStack output,
IIngredient[][] ingredients
);
static Worktable buildShapeless(
IItemStack output,
IIngredient[] ingredients
);
static void addShaped(
@Nullable string name,
IItemStack output,
IIngredient[][] ingredients
);
If the name
parameter is null
, a name will be generated.
static void addShaped(
@Nullable string name,
IItemStack output,
IIngredient[][] ingredients,
@Nullable IIngredient tool,
int toolDamage,
@Optional boolean mirrored,
@Optional boolean hidden,
@Optional IRecipeFunction function,
@Optional IRecipeAction action,
@Optional Stages gamestages
);
If the name
parameter is null
, a name will be generated.
If the tool
parameter is null
, the recipe will default to using
the hammers provided in the config and will ignore the toolDamage
parameter.
static void addShapeless(
@Nullable string name,
IItemStack output,
IIngredient[] ingredients
);
If the name
parameter is null
, a name will be generated.
static void addShapeless(
@Nullable string name,
IItemStack output,
IIngredient[] ingredients,
@Nullable IIngredient tool,
int toolDamage,
@Optional boolean hidden,
@Optional IRecipeFunction function,
@Optional IRecipeAction action,
@Optional Stages gamestages
);
If the name
parameter is null
, a name will be generated.
If the tool
parameter is null
, the recipe will default to using
the hammers provided in the config and will ignore the toolDamage
parameter.
static void blacklistVanillaRecipes(
string[] resourceLocations
);
static void blacklistAllVanillaRecipes();
Blacklist all crafting recipes except recipes added with CraftTweaker.
static void whitelistVanillaRecipes(
string[] resourceLocations
);
static void removeRecipes(
IIngredient output // output ingredient to match
);
Removes pre-existing recipes, ie. recipes added by the mod.
static void setGameStages(
Stages stages // game stages
);
Sets game stage logic required to use the worktable.
static void setStoneGameStages(
Stages stages // game stages
);
Sets game stage logic required to use the stone worktable.
Worktable setName(
string name
);
Worktable setTool(
IIngredient tool,
int toolDamage
);
Worktable setMirrored(
boolean mirrored
);
Worktable setHidden(
boolean hidden
);
Worktable setRecipeFunction(
IRecipeFunction recipeFunction
);
Worktable setRecipeAction(
IRecipeAction recipeAction
);
Worktable setRecipeGameStages(
Stages stages
);
void register();
Examples
import mods.pyrotech.Worktable;
Worktable.addShaped("custom_recipe_name", <minecraft:furnace>, [
[<minecraft:cobblestone>, <minecraft:cobblestone>, <minecraft:cobblestone>],
[<minecraft:cobblestone>, null, <minecraft:cobblestone>],
[<minecraft:cobblestone>, <minecraft:cobblestone>, <minecraft:cobblestone>]]);
// Builder examples:
// bare-bones
Worktable.buildShaped(<minecraft:furnace>, [
[<minecraft:cobblestone>, <minecraft:cobblestone>, <minecraft:cobblestone>],
[<minecraft:cobblestone>, null, <minecraft:cobblestone>],
[<minecraft:cobblestone>, <minecraft:cobblestone>, <minecraft:cobblestone>]])
.register();
// custom name, custom tools
Worktable.buildShaped(<minecraft:furnace>, [
[<minecraft:cobblestone>, <minecraft:cobblestone>, <minecraft:cobblestone>],
[<minecraft:cobblestone>, null, <minecraft:cobblestone>],
[<minecraft:cobblestone>, <minecraft:cobblestone>, <minecraft:cobblestone>]])
.setName("custom_recipe_name")
.setTool(<minecraft:iron_pickaxe> | <minecraft:diamond_pickaxe>, 10)
.register();
// bare-bones with gamestages
import mods.pyrotech.Stages;
Worktable.buildShaped(<minecraft:furnace>, [
[<minecraft:cobblestone>, <minecraft:cobblestone>, <minecraft:cobblestone>],
[<minecraft:cobblestone>, null, <minecraft:cobblestone>],
[<minecraft:cobblestone>, <minecraft:cobblestone>, <minecraft:cobblestone>]])
.setRecipeGameStages(Stages.and(["a", "b"]))
.register();