Class
import mods.pyrotech.Chopping;
Methods
static void addRecipe(
string name, // unique recipe name
IItemStack output, // recipe output
IIngredient input, // recipe input
@Optional boolean inherited // true if the recipe should be inherited
);
static void addRecipe(
string name, // unique recipe name
IItemStack output, // recipe output
IIngredient input, // recipe input
int[] chops, // overrides the default chops array in config
int[] quantities, // overrides the default quantities array in config
@Optional boolean inherited // true if the recipe should be inherited
);
static void removeRecipes(
IIngredient output // output ingredient to match
);
static void removeAllRecipes();
static void setGameStages(
Stages stages // game stages
);
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.Chopping;
Chopping.addRecipe("oak_planks_from_oak_log", <minecraft:planks>, <minecraft:log>);