Class
import mods.pyrotech.StoneCrucible;
Methods
static void addRecipe(
string name, // unique recipe name
ILiquidStack output, // recipe output
IIngredient input, // recipe input
int burnTimeTicks, // recipe duration in ticks
@Optional boolean inherited // true if the recipe should be inherited
);
static void removeRecipes(
ILiquidStack output // output ingredient to match
);
static void removeAllRecipes();
static void setGameStages(
Stages stages // game stages
);
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.StoneCrucible;
// melt ice block into a bucket of water in one minute
StoneCrucible.addRecipe("water_from_ice", <liquid:water> * 1000, <minecraft:ice>, 1 * 60 * 20);