Class
import mods.pyrotech.GraniteAnvil;
Methods
static void addRecipe(
string name, // unique recipe name
IItemStack output, // recipe output
IIngredient input, // recipe input
int hits, // base number of hammer hits required
string type, // hammer | pickaxe
@Optional boolean inherited // true if the recipe should be inherited
);
static void removeRecipes(
IIngredient output // recipe output to match
);
static void removeAllRecipes();
static void setGameStages(
Stages stages // game stages
);
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.GraniteAnvil;
GraniteAnvil.addRecipe("cobblestone_from_stone", <minecraft:cobblestone>, <minecraft:stone>, 8, "hammer");