Class
import mods.pyrotech.CompactingBin;
Methods
static void addRecipe(
string name, // unique recipe name
IItemStack output, // recipe output
IIngredient input, // recipe input
int amount, // number of input items required
@Optional boolean inherited // true if the recipe should be inherited
);
static void addRecipe(
string name, // unique recipe name
IItemStack output, // recipe output
IIngredient input, // recipe input
int amount, // number of input items required
int[] toolUsesRequired, // overrides default provided in config
@Optional boolean inherited // true if the recipe should be inherited
);
static void removeRecipes(
IIngredient output // output ingredient to match
);
static void removeAllRecipes();
static void setGameStages(
Stages stages // game stages
);
Sets game stage logic required to use the device.
Examples
import mods.pyrotech.CompactingBin;
CompactingBin.addRecipe("ash_pile_from_ash", <pyrotech:pile_ash>, <pyrotech:material:0>, 8);