Class
import mods.pyrotech.DryingRack;
Methods
static void addRecipe(
string name, // unique recipe name
IItemStack output, // recipe output
IIngredient input, // recipe input
int dryTimeTicks, // recipe duration in ticks
@Optional boolean inherited // true if the recipe should be inherited
);
static void removeRecipes(
IIngredient output // output ingredient to match
);
static void removeAllRecipes();
static void setGameStages(
Stages stages // game stages
);
Sets game stage logic required to use the device.
static void setBiomeSpeed(
float speed,
string biome
);
Sets the device's base speed in the given biome.
static void setBiomeSpeed(
float speed,
string[] biomes
);
Sets the device's base speed in the given biomes.
Examples
import mods.pyrotech.DryingRack;
// dried plant fibers in 30 seconds
DryingRack.addRecipe("dried_plant_fibers_from_plant_fibers", <pyrotech:material:13>, <pyrotech:material:12>, 30 * 20);